
Arkansas is Slower, Longer Turn time and had Zero AA as well. Also Don't put up argument I never play BB before - Myogi before back in the days had No AA - Hopeless against anyone trying to Torp you.

Say when you're in a Arkansas you had NO defense no matter what. Lower Tiers do not.Ĭruisers at Tier 5 or lower does not have enough Firepower to hell even protect themselves not to mention protecting you. Pre-Caution Movements, Emergency Turns can only work for seconds - which is very useful for High Tiers BBs as the planes will stay in AA Zone for longer Hence shooting down some of it. It's hard to imagine it being a coding error - you'd think the game uses the same accuracy-subroutine irrespective of whether you single or double click just for sake of convenience.How is it lack of self defense? Please tell me the plane speeds and the rate of ship sunk per game to back your statements, I'll let you use K/D even for the specific carriers and their total average damage. But I can't see why the devs would bother nerfing double-clicks like that. But, if correct, one that has a significant impact on play, I'll grant you. This is certainly something that could be analysed and determined statistically, but to me it sounds like a wild goose chase. If I understand what you're suggesting - it's that when fired as a full salvo sigma isn't applied and thus the scatter-pattern of the shells is truly random within the dispersal field whereas when fired individually, sigma is applied, and each shell is more likely, statistically, to land closer to the epicentre.

And no, crusiers are too accurate so will end up negating the difference, plus it requires super cruisers to do so(the AP pen rule thing) I probably would need to increase distance and do more rounds of testing to see if it is actually true or not, but this single test took me 2h just to complete it. My hypothesis is that the "sigma" is either applied to each individual turrets or a full salvo, so the test is supposed to find out if it is true or not.
